VR 2016

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This topic contains 24 replies, has 19 voices, and was last updated by Repulsive Ralf  Repulsive Ralf 3 years ago.

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  • #382667
    +1
    Jim01
    Jim01
    Participant
    6678

    Just don’t buy Oculus rift!

    <iframe width=”500″ height=”281″ src=”https://www.youtube.com/embed/0ykTO3avk3Q?feature=oembed” frameborder=”0″ allowfullscreen=””></iframe>

    http://i.imgur.com/cZd4N4X.png

    Anything involving that c~~~ I avoid

    Like my Kinect – I always take it to my family’s at xmas for bowling but make sure to disconnect from xbox live when playing it….I don’t like to be spied on

    #384618
    +1
    Nonconformist
    nonconformist
    Participant
    182

    So far VR has some very great experiences to offer i have the htc vive and the immersiveness is amazing….

    Playing warthunder gives you an incredible experience and edge

    I can also recommend a little japanese game called play club just remember to mod it first;-)

    This time vr is here to stay and the titles are good of course there is a lot of junk in between but also many gems

    2017 is gonna be a great year to be in VR

    #386124
    Feral
    Feral
    Participant
    98

    Guys, I had the HTC Vive for many months and so I totally agree with most other comments in this thread:

    (1) HTC Vive is the best, a fantastic experience: VR is here to stay.
    (2) porn will be amazing
    (3) do not buy the Oculus Rift (the owner is just too bad)

    But I want to warn guys that the HTC Vive 1.0 is very, very uncomfortable to wear. Its main tech has been miniaturized at the end of 2016 with a new microchip, so many expect the HTC Vive 2.0 to be, potentially, kind of perfect for mass consumers.

    #388073
    CatsPaw
    CatsPaw
    Participant
    423

    VR wont work (Meaning it wont become mainstream), here are my points:

    1. No content. There is mostly gimmick content and while some people will have the cash to burn to try it out for fun, it cant become mainstream until value for money makes sense.
    This will NOT happen, because the low volume of sales will tell companies that investing more funds into something that is NOT selling well is a waste.

    2. No “spill over from those who have it”. Meaning, if you try it, you wont feel like you HAVE to have it.
    This is similar to early PCs. The difference is vast however: PCs were required for work, and you could play games on them, even if very simple ones. Eventually a market for games appeared, so by the time “gaming pcs” were coming to life, the demand was already there (and it still took a long time to take off). Do you think any company will want to gamble with no profits for a decade (thats how long it took with pcs)? In todays economy?

    3. The hardware is still not good. If it was light, wireless, no nausea inducing, and had a screen that would not burn your eyes in prolonged exposure, maybe.
    But there are still too many inconveniences for it to go mainstream. The problem is not that its bad, the problem is that the price is rather high for something that is just average.

    4. Marketing problems. Ok, tell me, how do you even make an add about VR?
    You cant make a VR-type add, because people need VR to experience the add… Kinda problematic loop.
    And what do show in it? Games? well, thats a small market, there are no good games for VR as of now (maybe 5 in total that are any good, rest are gimmicks). Porn? Im sure people wont like to be associated with that while buying VR. Movies? Again, it does not express at all why its any good…

    So… The experience of VR might be great, but everything else about VR seems to suck.

    The last problem of VR is one that most likely no one will ever know about: Console ports.
    PC gamers already hate PC ports, and with good reason: They can really look like crap.
    If the pool of games that can use fully the resources of a PC is rather small, how much smaller is that going to be on VR?

    So why would Facebook and Steam even bother with VR? Well, they got the money, the market is not giving them any data (due to the mess the economy is in) so they are trying new things, just like google did with glass.

    #398056
    Repulsive Ralf
    Repulsive Ralf
    Participant
    356

    I had been waiting a few years for VR to get better, even though I had been very impressed with a guy who has had a Rift from the very early days.
    Learning I have a heart defect made me decide to jump in now rather than wait for something I might not be here to see.
    So I just bout a Vive a couple of weeks ago, figured it wasn’t that mush more than the Rift when you consider the fact Vive already comes with the controllers.
    It is quite incredible, especially if you play Elite Dangerous, to be actually inside a computer game, to be inside a spaceship with space all around you like you are there, it is an incredible experience. You could probably spend £800 on a holiday and be left with a few good memories and photographs, I consider the experience with VR to be just as worth it, and it lasts longer than a couple of weeks. Shooting zombies is quite fun in VR as well!
    It might be though that you soon get used to it, that initial incredible feeling to be inside a game might where off, but I can report that going back and playing Elite on a monitor is just crap in comparison.
    I am hoping the next Elder scroll game will be in VR, I am playing a lessor RGP in VR at the moment, I like the way you feel like you are holding a bow with the two controllers when you fire an arrow, the way you can hid behind a wall and step to the side in your living room, being you stepping aside in the game just enough to shoot your arrow and step back behind cover before the fireball comes to engulf you.
    After one quite hard battle, I needed a rest and nearly feel over as the rock I went to lean against didn’t actually exist in real life.

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