Home › Forums › Computers, Games and Technology › Why not start a video game company?
Tagged: Video games
This topic contains 13 replies, has 10 voices, and was last updated by Tyrolva 2 years, 6 months ago.
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We could call it red pill productions or something and design vid’ja games to p~~~ off women. Gearbox is SORTOF mgtow but more like RooshV tradcon and pua traps.
Anonymous6I’d like to be a board member
There are some big problems to overcome.
Finding the money and investors.
Managing the money, records, regulations, and taxes issues through the below steps so the company does not go bankrupt before the final product. This includes incorporating the group into a company for legal and tax reasons.
Figuring out what type of game you intend to produce. Real time strategy, action game, roleplaying game, 2D model, 3D model, hybrid type game, etc.
Game development. Storyline, characters, game mechanics, game levels etc.
Knowing what computer equipment and software to buy to produce the game. And buying what you need to create the game. This is very expensive equipment and software.
This includes figuring out what game engine you can license that will work for you and having the money to license said game engine.
Hiring people for coding and debugging. Labor costs can be very expensive and can quickly bankrupt a company.
Alpha testing and later beta testing the game and patch system. Some game companies went bankrupt because while they had debugged much of the game but they forgot to make a working patch system for game updates. This includes fixing bugs, adding contact from beta player suggestions and optimizing the hardware/software gameplay of the game.
Making sure the company and people at the company have good relations and communications with the player base, even at the beta phase, so word of mount will help with later game sales.
Finding a publisher, or figuring out pricing, payment systems, advertising, and distribution of the final game product.
Putting a game together is not a 40 hour work week job. Putting together a game is 80 to 90 hour work week job, with no life but making the game, with not guarantee the game will be a success.
Anonymous6What Faust is really saying is…..Just invest in a video game company instead. Rockstar Games is my favorite.
Unless you have a number of share holders who are also modelers and programmers. This could be very difficult unless you are extremely smart about it.
A MGTOW is a man who is not a woman's bitch!
Let’s not even consider that feminists and the rest of the mainstream is going light torches and storm whatever facility is associated with this, including anyone brave enough to publicly invest in it.
Anonymous43ummm I will. That’s why I’m going back to school to learn coding. I want to start a video game and app company. I don’t think I’ll call it red pill. But I want to make a game about situations and making choices, and one of the story lines will be MGTOW.
It’s gonna take me a while, but I have already written some story lines. I’m gonna need about 1000 story lines and a bunch of characters all swirling in the s~~~ vortex. maybe make it a MMORPG
edit
Thanks faust, jeez what a downer. Anyway, I’m going to school to learn coding and other comp sci stuff so I can actually make money and have a life.
ummm I will. That’s why I’m going back to school to learn coding. I want to start a video game and app company. I don’t think I’ll call it red pill. But I want to make a game about situations and making choices, and one of the story lines will be MGTOW.
It’s gonna take me a while, but I have already written some story lines. I’m gonna need about 1000 story lines and a bunch of characters all swirling in the s~~~ vortex. maybe make it a MMORPG
edit
Thanks faust, jeez what a downer. Anyway, I’m going to school to learn coding and other comp sci stuff so I can actually make money and have a life.
Mah n~~~~ lol. What language you considering? I know a bit of Java
What Faust is really saying is…..Just invest in a video game company instead. Rockstar Games is my favorite.
No. I am pointing out the basics of what needs to be done to produce a video game which may bring a profit.
What Faust said is pretty true if you are going for AAA quality games. For Indie games the production cost can be much lower.
Unity Engine have assets store where you can get a lot of free assets models. They use C# language I think.
If you use Unreal Engine 4 (UE4) , I believe they charge you 5% profit if you sell over 3000 copies over a season or somewhere along those lines. This engine had good visual scripting, therefore you can getaway with writing lots of code comparing to Unity. They use C++. The bonus thing is you can steal free stuff from Unity Assets store and import to UE4
3D Modeling Software – blender (free and use Python)
Photoshop alternative – GIMPGIMP and blender are open source therefore you can find a lot of useful plugins to help you do whatever jobs
Art Style – Go with Low Poly style, easy to model and texture
The games would probably be tagged as hate speech and be difficult to distribute lol.
If the idea is produce products that appeal to men with a red-pill message, I would think video games would be a very poor place to start. Besides the fact that it’s a rather complicated endeavor, one that is already been attacked by feminists, it is not of universal interest to MGTOW.
Ok. Then do it.
Perhaps I should’ve been more specific. I don’t think the games themselves have to propagate a redpill message but that people like our games and we as the developers comeout of the closet so to speak and it intrigues young men.
You’d be better off either going solo (or keeping it on a voluntary basis between MGTOW only) and taking your game projects underground:
1) Quotas, you’d be forced by law to hire women, which would defeat the point utterly
2) Fembots would screech, demand your head, and pressure any investors to get lost, you’d go bankrupt.
3) Someone will probably try to sue over it, and win because of activist judgesKeep it free, and keep it anonymous. The market’s saturated anyway, AAAs only appeal to blue-pill cucks anyway who would probably just get offended, industry’s bent and approaching a crash, blah blah blah.
If anything, I think there ought to be a general-purpose deepweb gaming platform to people who want to bypass all the legalism and SJW bulls~~~.
Anonymous3I’m interested in making my own games as well.
I’m curious. Let’s make my own fictional character called Dick F~~~~~son right now and make him the CEO of GayRetard Productions, LLC.
Dick F~~~~~son asks the following hypothetical questions:
Would it be a good investment to hire Academii personel to provide on site protection at my facility, and build gates and walls to discourage or lesson the impact of protests, so that my employees can actually work?
What would it cost, and how long would it take to make a decentralized, open source platform, that respects gamers freedoms?
What would it cost to build my own data center, where I can host the website, the servers, to prevent a third party from being pressured to shut it down, so they have to go directly to Dick F~~~~~son? (oy vey!)
How could I use invisible internet projects, such as GNUNet, to distribute my games where it’s banned in certain countries?
How much do I have to invest in a lawyer to enforce anti-SLAPP laws?
I’m interested in people’s thoughts, but I certainly know at this moment it’s going to be expensive and it’s going to take a long time to get established. But I think a lot of guys have had enough of nonsense from people who don’t even play games, to want to get on board.
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