Making your own games

Topic by Bloody Heartland

Bloody Heartland

Home Forums Computers, Games and Technology Making your own games

This topic contains 6 replies, has 7 voices, and was last updated by  Anonymous 2 years ago.

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  • #713427
    +5
    Bloody Heartland
    Bloody Heartland
    Participant
    693

    Not sure how many mgtow would have the time to spare, but this has been a sort of a hobby of mine for as long as I can remember wanting to work for Nintendo. Maybe not Zelda or Pokemon like I really wanted, but the western based Retro were making the Prime trilogy back then, so that might have been more realistic.

    Unfortunately as a kid, didn’t have many prospects. Maybe if I’d taken the time I could have learned something like C+ or javascript or whatever there is. RPG Maker seemed pretty decent but too restrictive. I believe it was Game Maker 5 I started with, very easy and simple to use. Messed around with it for a long time, learning stuff but never actually accomplished much. It wasn’t until I got a basic Mario World esque engine from someone else that I just designed a few levels and bosses and called it finished. No real pause/game over/result screens/etc.

    GM8 came a bit later. Never finished anything with that but I got better at some things, namely Metroid clones, and after getting it registered, trying my hand at old school psuedo-3D GTA.

    Been a while since then and now I’m stuck with whatever version this one is, since the program was bought by Yoyo Games. Can’t really tell how popular it is now; back when it was new, Ocarina of Time 2D was a project everyone discussed. Nintendo shut it down, but there was still a pretty big community. Now it seems not much has changed, at least not for the better. Could be wrong but it seems the 3D features are just plain cut out. The pricing is also completely different, kind of outrageous but I guess part of it is you can distribute your games to more places to sell? I wonder if anyone has made anything that was worth that and are successful.

    I’ve not paid a cent towards it so I’m not that invested beyond making something I and my friends can enjoy. Currently I’ve got an idea pretty loosely based on stuff like Demon’s Souls and old school Zelda, only with themes more analogues to mgtow and gynocentrism. Perhaps a more ambitious idea, but having played Stardew Valley lately has had me wanting to try something similar, only more random and dynamic so that it never stops feeling fresh, and without being as redundant as something like No Man’s Sky. All that said, I have to relearn a lot of stuff about even this simple program to do much of anything.

    So anyone else here ever try making their own stuff?

    "I have the fury of my own momentum." "With this ring I thee wed. Fire walk with me."

    #713461
    +2
    Crankganker
    Crankganker
    Participant
    466

    I do a lot of modding for games and have even done a couple of ROM hacks for personal use.

    I made a pretty detailed overhaul of Final Fantasy Tactics for the PS1, changed the story a bit, added new scenes, battles, classes, mechanics, and all that, however I used assets and tools of other modders as I have no formal programming education and can only write simple scripts.

    I messed around with RPG maker ace but with said lack of programming experience I never produced anything noteworthy.

    You want to make me angry? I will take a bite out of that anger and shit out success.

    #713502
    +3
    Blue Skies
    Blue Skies
    Participant
    15665

    That’s right, making our own games aka hobbies is important.

    i teach myself how to play piano and make videos on Red Pill Wisdom (youtube)

    MGTOW is not a movement, it is a way of life.

    #713584
    +2

    Anonymous
    12

    I’m not techie at all but I do like being creative. I have a few ideas which I think could make for good games.

    #721370
    Shiny
    Shiny
    Participant
    2307

    I’ve been modding for over a decade, did a TC and started on another one. Also tinkered with my own games for many years but haven’t really finished any since the 80s.

    #722206
    Suggestius
    Suggestius
    Participant
    3312

    I do. Actually, that was the reason why I have begun to learn a programming language and drawing.
    In parallel with this, I’m developing a board game so I can understand the game’s logic itself.
    As it said, we are writing programs in our native language, and in the programming language, we just code them.

    Happiness for all and let no one be forgotten ("Roadside picnic", Arkady and Boris Strugatsky)

    #722214

    Anonymous
    1

    I played around with Flash Action Script back in the day. I was working on a RPG style game, like Final Fantasy SNES games were.

    I never got around to completing it because it was so labour intensive. Recently, I got Unity and RPG Maker. Most of the programming is done for you so it seemed easy enough to use.

    I would like to make a Satire RPG game. Something that would poke fun at the Gynocentric Orwellian society we find ourselves in. I might give it another go and see how far I get.

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